Taking a Virtual Car out into the Real world and having fun with it, or is it the other way around?
You guys, are doing some of the most awesome work I've seen! :Q)Keep up the excellent job, I await finality with fervor!
Hey .... this is really cool. An idea: I heard that accelleration are simulated by increasing the gradient of flight simulators - as the body cannot really detect the difference ....
That is a pretty cool project. Driving simulators are a lot of fun and you can actually learn how to drive on them to some degreee. I built a simple driving simulator based on a regular Xbox. I constructed a platform 3'x5' out of 2x4's and 3/4" plywood then went to a local junkyard and purchased a adjustable bucket seat out of a Mazda and mounted it to the platform. I went out to my Lexus and measured all the dimensions for seat, wheel and pedal relationship and constructed a dashboard to hold the steering wheel of a MadCatz2 wheel. The pedals were also mounted at the proper angle. I added several big speakers hooked up to an ancient amplifier and place an old 27" TV I had around right behind the wheel. I use several games such as NASCAR Thunder, Burnout 3, Project Gotham, Colin McRae's WRC, Corvette, and my new favorite IRL. The entire simulator costs were;$200 XboX$55 MadCatz2 Steering and pedal assembly$16 Bucket seatI had the lumberI had the TV.So for under $300 I have something that is basic but quite fun. I acknowledge that yours would be far superior yet it was also far more expensive.I am building my 3rd version which I will base on an Xbox 360 and plan to add a HDTV and surround sound. I should be able to construct the entire simulator for around $1500.VBD
tips and facts about car-amplifier.great article and ressources for mot clé
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